
How to Get Vaulted Exotic Gear in Destiny 2: Beyond Light
December 5, 2020
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Monument to Lost Lights Exotic Archive
To purchase this gear, you must visit the Monument to Lost Lights Exotic Archive in The Tower. It’s located in between the two Vault kiosks in the Courtyard.
The Monument to Lost Lights Exotic Archive divides Destiny 2‘s Year 1-3 gear into two categories. The first is Exotic gear, which offers Guardians the chance to purchase Exotic weapons they missed out on in the Red War, Forsaken, and Shadowkeep expansions. Then there’s Legacy gear, which is comprised of seasonal items no longer attainable from their original Crucible, Gambit, and Vanguard quests.
Each Exotic and Legacy gear item has its own unique price tag. Every Exotic gear item costs 1 Exotic Cipher, 1 Ascendant Shard, between 100,000 and 150,000 Glimmer, and a set quantity of a Destination Material specific to that item. Any Legacy gear item will cost you 75,000 Glimmer, between 100 and 250 Legendary Shards, 1 Ascendant Shard, and 2 Enhancement Prisms.
Worth noting is that each Legacy gear item is capped at 1060 Power, but the Exotics have no Power cap and may be upgraded. If you purchase an Exotic weapon from this Archive, it’ll come at a Power level relative to your Guardian’s.
Exotic Gear Vault
Red War Exotics
- Sturm – Hand Cannon
- Mida Multi-Tool – Scout Rifle
- Rat King – Sidearm
- Worldline Zero – Sword (Arc energy)
- Polaris Lance – Scout Rifle (Solar energy)
- Legend of Acrius – Shotgun (Arc energy)
- Sleeper Simulant – Linear Fusion Rifle (Solar energy); shown below

Forsaken Exotics
- Always on Time – Vehicle (Sparrow)
- Ace of Spades – Hand Cannon
- The Last Word – Hand Cannon
- Le Monarque – Combat Bow (Void energy)
- Izanagi’s Burden – Sniper Rifle
- Thorn – Hand Cannon
- Lumina – Hand Cannon
- Truth – Rocket Launcher (Void energy)
- Bad Juju – Pulse Rifle
- Anarchy – Grenade Launcher (Arc energy)
- Tarrabah – Submachine Gun (Solar energy)
- Jötunn – Fusion Rifle (Solar energy); shown below

Shadowkeep Exotics
- Leviathan’s Breath – Combat Bow (Void energy)
- Bastion – Fusion Rifle
- Symmetry – Scout Rifle (Arc energy)
- Devil’s Ruin – Sidearm (Solar energy)
- Tommy’s Matchbook – Auto Rifle (Solar energy)
- The Fourth Horseman – Shotgun (Arc energy)
- Eriana’s Vow – Special Hand Cannon (Solar energy); shown below
